From February 2020 to current I’ve been working full-time with Game Cloud Studios. The studio is producing in-house titles, as well as currently co-developing a multiplayer version of a rather popular mobile title. I’m contracted for work in both the art and engineering aspect of development. Primarily, I create visual effects and implement these within… Continue reading Technical Artist. Game Cloud Studios
From July 2019 to January 2020 I worked at Animal Logic as a Technical Assistant on the feature film Peter Rabbit 2. The Technical Assistant / Technical Animator team worked between Artists and Technical Director teams, to solve issues in daily production of the hybrid live-action / CG animated film.
3 month contract with Plastic Wax as Unity Generalist / FX artist for VR based work. Closely working with the animation team, piping animation assets into engine, creating VFX, coding for interaction and effects.
6 months contract at The Pulse, in a specialist Technical Artist role. Primarily working with Maya, and Unity. Art assets creation. Animation. Character work. Producing for interactive systems. Generation of dynamic procedural visualisations. Various studio work.
Last week I completed 4 months contract at Vandal as a Technical Director. Vandal is a Creative Production Studio in Sydney, and our team created a short CG spot. As Technical Director of a small team, got to play a few roles – Animation, Assembly of shots, Rigging, Lighting, Rendering up the shots for a… Continue reading Technical Director – Vandal
As Animation Director for Helium9’s title, I’ve created animation sequences for the game in a Planning / Motion Capture / Motion Editing pipeline, and followed through with implementation to game systems. The game has since been released and within 5 days of the release, the game reached Top 5 Sports Games on iOS in 18 countries (Top… Continue reading Animation Director -World of Tennis