8 Weapons — Privacy Policy and Terms of Use

Effective date: 18 July 2026

This document contains the Privacy Policy and Terms of Use for 8 Weapons (the Game), published by Kristian Doyle trading as Animengine (Animengineweus or our).

Contact: privacy@animengine.org
Website: https://animengine.org

Privacy Policy

1. Scope

This Privacy Policy explains what information is collected when you use the Game, why it is used, when it may be disclosed, and the choices available to you.

The Game may use services supplied by Unity and the platform through which you obtained it, including Google Play. Those providers process some information under their own privacy policies.

2. Information we collect

Depending on the features you use, we may collect or process:

  • Account and cloud-save information: an automatically generated Unity player ID and authentication token, together with saved game progress associated with that ID.
  • Game profile information: your chosen fighter name, unlocked fighters and items, upgrades, equipped combinations, customisation choices, progress, settings and purchase-entitlement records.
  • Purchase information: product identifiers, transaction or order identifiers, purchase status and entitlement information. Google Play processes your payment method and billing details; Animengine does not receive your complete payment-card details.
  • Gameplay and analytics information: events such as game launches, sessions, fight results, progression, feature use, store interactions, purchase outcomes, language and settings choices.
  • Technical information: app version, platform, device and operating-system information, approximate region derived from network information, diagnostic information, crashes and service errors where made available by our service providers.
  • Support information: your email address, player ID, correspondence and any information you choose to provide when requesting support or exercising a privacy right.
  • Local information: some settings and progress are stored on your device so the Game can operate and continue when cloud services are unavailable.

Please do not use your legal name or include sensitive personal information in a fighter name or support request unless it is necessary.

3. How we use information

We use information to:

  • provide, operate and save the Game and its features;
  • authenticate an anonymous player account and synchronise progress;
  • process purchases, restore entitlements and prevent duplicate or fraudulent fulfilment;
  • understand gameplay, retention, progression and product performance;
  • diagnose crashes, errors, compatibility and performance issues;
  • provide support and respond to privacy requests;
  • secure the Game, investigate misuse and enforce our Terms of Use;
  • comply with legal, accounting, tax and platform obligations; and
  • improve, balance and develop the Game.

We do not sell your personal information. The current version of the Game does not display third-party advertising.

4. Service providers and disclosure

We may disclose information to service providers only as reasonably necessary for the purposes above, including:

  • Unity Technologies, for Unity Authentication, Cloud Save and, when enabled, Analytics and related game services;
  • Google, for Google Play distribution, purchases, refunds, fraud prevention, platform analytics and Android diagnostics;
  • hosting, website, email, support, security and professional-service providers used to operate Animengine; and
  • regulators, courts, law-enforcement bodies or other parties where required by law or reasonably necessary to protect users, Animengine or the public.

Information may also be transferred as part of a genuine sale, restructuring or transfer of the Game or Animengine, subject to appropriate confidentiality and privacy protections.

These providers may process information in Australia, the United States and other countries in which they or their processors operate. Privacy protections in those countries may differ from those in your country.

Provider information:

5. Legal bases and consent

Where applicable law requires a legal basis, we process information as necessary to perform our agreement with you, pursue legitimate interests in operating and improving the Game, comply with legal obligations, or with your consent.

You may be able to manage certain Unity privacy choices through Unity’s privacy interface. You may also contact us using the details below. Withdrawing consent does not affect processing already carried out lawfully and may prevent features that require the relevant information from working.

6. Retention

We retain information only for as long as reasonably necessary for the purposes described in this policy. In general:

  • local data remains until it is cleared through your device or the Game;
  • cloud-save and account data remains while the anonymous account is active and for a reasonable backup or recovery period;
  • analytics and diagnostic information is retained according to our configuration and the relevant provider’s retention practices;
  • purchase and transaction records may be retained as necessary to maintain entitlements, process refunds, prevent fraud, and meet accounting, tax and legal requirements; and
  • support correspondence is retained while the request is handled and for a reasonable period afterward.

We may retain limited information after a deletion request where required by law or reasonably necessary for security, fraud prevention, dispute resolution or enforcement.

7. Access, correction and deletion

You may request access to, correction of, or deletion of personal information associated with the Game by emailing privacy@animengine.org. Include your Player ID, shown under Account in the Game’s Settings, so we can locate the correct anonymous account. Do not send authentication tokens, purchase receipts or payment details unless specifically requested through a secure method.

You can remove local Game data using your device’s app-data controls or by uninstalling the Game. This does not necessarily delete cloud data, transaction records or information held independently by Google or Unity.

We may need to verify a request before completing it. You may also have rights to object, restrict processing, withdraw consent or complain to a privacy regulator, depending on where you live. In Australia, information about privacy rights and complaints is available from the Office of the Australian Information Commissioner at https://www.oaic.gov.au.

8. Security

We use reasonable administrative and technical measures intended to protect information, including platform authentication, access controls and encrypted network connections provided by our service providers. No storage or transmission method is completely secure, and we cannot guarantee absolute security.

9. Children

The Game is not directed to children under 13, or under the minimum age required to consent to data processing in their country. If you believe a child has provided personal information contrary to applicable law, contact us so we can investigate and delete it where appropriate.

10. Changes to this policy

We may update this Privacy Policy when the Game, our services or legal requirements change. We will publish the updated policy at this location and change the effective date. Where required, we will provide additional notice or seek consent.

11. Privacy contact

For privacy questions, requests or complaints, contact:

Kristian Doyle trading as Animengine
Email: privacy@animengine.org
Website: https://animengine.org

We will respond within a reasonable period and in accordance with applicable law.


Terms of Use

1. Acceptance

These Terms of Use govern your access to and use of 8 Weapons. By downloading, accessing or using the Game, you agree to these terms and the Privacy Policy above. If you do not agree, do not use the Game.

Your use of Google Play and other platform services is also subject to the platform provider’s terms.

2. Eligibility

You must be legally capable of agreeing to these terms. If you are under the age of legal majority where you live, a parent or legal guardian must review and agree to these terms on your behalf.

3. Licence

Animengine grants you a personal, limited, revocable, non-exclusive, non-transferable licence to install and use the Game for private, non-commercial entertainment, subject to these terms and applicable platform rules.

The Game is licensed, not sold. Except where applicable law permits otherwise, you must not:

  • copy, sell, rent, sublicense, distribute or commercially exploit the Game;
  • reverse engineer, decompile, modify or create derivative works from the Game;
  • bypass security, purchase, entitlement or technical restrictions;
  • use cheats, bots, automation, exploits or unauthorised third-party software;
  • interfere with the Game, its services or another person’s use; or
  • use the Game unlawfully or to infringe another person’s rights.

4. Accounts and saved progress

The Game may automatically create an anonymous player account and use local and cloud saves. Keep your device and platform account secure. Anonymous accounts may be difficult or impossible to recover if authentication credentials stored on your device are lost.

Cloud services are provided for convenience and are not a guaranteed backup service. Although we take reasonable care, progress, settings or entitlements may occasionally be delayed, unavailable or lost because of device failure, connectivity, service interruption, software error or circumstances beyond our reasonable control.

Fighter names and other information you enter must not be unlawful, abusive, deceptive, infringing or inappropriate. We may remove or reset content that breaches these terms.

5. Purchases and virtual items

The Game may offer one-time purchases for virtual items, upgrades, combinations, customisation or other digital content. Prices and product descriptions are displayed through Google Play before purchase.

Virtual items:

  • are licensed for use only within the Game;
  • have no cash value and cannot be redeemed, transferred or sold outside an authorised Game feature;
  • may be adjusted where reasonably necessary for balancing, security, legal or technical reasons, without removing the essential benefit purchased; and
  • may depend on your player account, saved profile and the continued availability of the Game and platform services.

Google Play processes payments. Refunds are governed by applicable law, Google Play’s policies and any additional refund policy we publish. You can request support using the contact details below. Nothing in these terms limits any refund, guarantee or other right that cannot lawfully be excluded.

6. Updates and service availability

We may update, balance, patch, add to or remove parts of the Game. Updates may be required to continue using online or platform-connected features.

We may suspend or discontinue the Game or a service where reasonably necessary, including for maintenance, security, legal, commercial or technical reasons. Where practical, we will provide reasonable notice of a material permanent discontinuation.

7. Intellectual property

Animengine and its licensors retain all rights in the Game, including its software, artwork, audio, characters, designs, text, trade marks and other content. These terms do not transfer ownership to you.

Feedback you voluntarily provide may be used to improve the Game without payment or obligation to you, provided we do not publicly identify you without permission.

8. Suspension and termination

You may stop using the Game at any time. We may restrict or terminate access where you materially or repeatedly breach these terms, engage in fraud or abuse, threaten the security or operation of the Game, or where required by law.

On termination, your licence ends. Provisions intended by their nature to continue—including intellectual property, disclaimers, liability limitations and dispute provisions—remain effective.

9. Disclaimers

To the maximum extent permitted by law, the Game is provided as is and as available. We do not promise that it will always be uninterrupted, error-free, compatible with every device, or that all saved data will always be recoverable.

Nothing in these terms excludes, restricts or modifies any consumer guarantee, statutory warranty or remedy that cannot lawfully be excluded, including rights under the Australian Consumer Law.

10. Limitation of liability

To the maximum extent permitted by law, Animengine is not liable for indirect, incidental, special or consequential loss, loss of opportunity, or loss of data arising from the Game.

Where liability cannot be excluded but may lawfully be limited, our liability will be limited, at our option, to supplying the relevant service again or paying the reasonable cost of having it supplied again. This limitation does not apply where prohibited by law, or to liability caused by fraud, wilful misconduct, or death or personal injury where such liability cannot be limited.

11. Changes to these terms

We may update these terms to reflect changes to the Game, services, business or law. We will publish the updated terms and revise the effective date. If a material change requires notice or consent under applicable law, we will provide it. Continuing to use the Game after updated terms take effect constitutes acceptance where permitted by law.

12. Governing law

These terms are governed by the laws of New South Wales, Australia, without excluding any mandatory rights you have under the laws of your place of residence. The courts of New South Wales will have non-exclusive jurisdiction.

Before starting formal proceedings, you and Animengine agree to make a reasonable attempt to resolve the dispute directly, except where urgent relief is required.

13. Contact

Questions about these terms or the Game may be sent to:

Kristian Doyle trading as Animengine
Email: support@animengine.org
Website: https://animengine.org